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1. The numbered squares beside you are live. Play a match.
2. Mark what you did. Anything left unmarked is a miss.
3. Walk your green ground for free, then play again.
GeneratorClaim it to destroy it. Destroy every generator and the exit gates open to you, and you win back a life you lost.
Exit gateClaim an open gate to finish the trial.
HatchA second way to finish: take the survivors' key from a chest and the hatch is yours to close. Miss it and the last survivor slips out for good.
ChestOne chest holds the stolen key. The others roll for a clear reagent, a hatchet or a ward, and a 1 finds nothing.
ObsessionA survivor who comes at you after every match at their own pace: the squares on and next to them ask for their hard challenge (not the Ambusher's), and you can't walk across them. Miss anything while they're on or next to your square and they make you pay.
BlockedA missed square is blocked for a match, one more each time you miss it, and dealt a new challenge. Exit gates keep theirs, and a missed hatch closes.
DreadMost claims stir the squares around them. At 2 a square asks for its hard challenge, and at 3 it seals.
LivesYou have 3 lives: a failed chase ends in a pallet stun and costs one, and some punishments cost one or two. Lose them all and the run is over.
Boon totemA survivor's boon: makes the squares around it harder when you find it. Snuff it to ease them.
Hex totemYour own: light it to ease the squares around it.
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