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1. The numbered squares beside you are live. Play a match.
2. Mark what you did. Anything left unmarked is a miss.
3. Walk your green ground for free, then play again.
GeneratorClaim it to repair it. Repair enough and the exit gates light up.
Exit gateClaim a lit gate to escape.
HatchA second way out, opened with a key from a chest. Miss it and the killer closes it for good.
ChestHolds a map, a key, a medkit or a flashlight.
KillerMoves after matches, each killer at its own pace, and the squares next to it ask for their hard challenge. Miss anything while it's on or next to your square and you're punished.
BlockedA square you missed sits out a match, one more each time you miss it, and asks for something new.
DreadMost claims stir the squares around them. At 2 a square asks for its hard challenge, and at 3 it seals.
LivesYou have 3 lives, and a failed chase or a punishment can cost one. Lose all 3 and the run is over.
Hex totemMakes the squares around it harder when you find it. Cleanse it to ease them.
Boon totemLight it to ease the squares around it.
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