less toxic
laughing_whales· 1 week ago
46 challenges
AVG DIFF 5.7 · AVG IMPACT 3.1
- No perksDIFF 7 · IMPACT 4Play without any perks equipped. You lose all regression, info, and chase perks — base kit only.
- M1 onlyDIFF 8 · IMPACT 5No using your killer power. Basic attacks only — you're an M1 killer regardless of who you play.
- No addonsDIFF 4 · IMPACT 2Play without any addons on your killer power. Base kit power only.
- Randomized buildDIFF 4 · IMPACT 2Equip a randomly selected perk loadout. Whatever the wheel gives you, you run.
- Must pick up immediatelyDIFF 6 · IMPACT 3When you down a survivor, you must pick them up right away. No leaving slugs for pressure.
- M2 onlyDIFF 7 · IMPACT 4Only your killer power can damage survivors. No basic attacks allowed.
- Full commitDIFF 6 · IMPACT 3Once you start a chase, you must commit until you get the down. No splitting off to pressure gens.
- Gentleman killerDIFF 5 · IMPACT 1Play fair — no tunneling off hook, no camping, no slugging for the 4k. Honorable kills only.
- No aura perksDIFF 3 · IMPACT 1No perks that reveal survivor auras (no BBQ, Lethal Pursuer, Nowhere to Hide, etc.).
- Adept onlyDIFF 5 · IMPACT 2Run only the 3 unique teachable perks for your killer. One perk slot stays empty.
- Never stop movingDIFF 7 · IMPACT 3You must always be in motion. No standing still at hooks, gens, or anywhere else.
- Protect one survivorDIFF 8 · IMPACT 8Choose one survivor at the start and never hook or harm them for the entire match.
- Backpack buildDIFF 5 · IMPACT 6Run Agitation, Iron Grasp, and carry-focused perks. Your gameplay revolves around carrying survivors.
- One hook per survivorDIFF 7 · IMPACT 3Each survivor can only be hooked once. You must spread hooks evenly — no tunneling anyone out.
- No sluggingDIFF 4 · IMPACT 2Pick up downed survivors within 30 seconds. No leaving anyone on the ground for pressure.
- No kicking gensDIFF 6 · IMPACT 4You cannot kick or regress generators. No Pop, no Overcharge, no regression kicks at all.
- No breaking palletsDIFF 8 · IMPACT 4Pallets stay up forever. You must mindgame or respect every dropped pallet.
- No tunnelingDIFF 3 · IMPACT 1Once a survivor is unhooked, you cannot chase them for 60 seconds. Track someone else.
- No lungeDIFF 5 · IMPACT 2Only tap-hit survivors — no holding M1 for a lunge attack. Your effective hit range shrinks to arm's length.
- No regression perksDIFF 3 · IMPACT 2No perks that cause generator regression (no Pop, no Corrupt, no Overcharge). You can still kick gens but they pop back instantly.
- Gen rush modeDIFF 7 · IMPACT 6You cannot enter a chase until at least 3 generators are completed. Patrol and pressure, but no committed chases early.
- Only hook at completed gensDIFF 5 · IMPACT 3After downing a survivor, carry them to a hook near a completed generator. No hooking at the nearest available hook.
- Power down after first hookDIFF 7 · IMPACT 5After your first hook, you cannot use your killer power for the rest of the match. M1 only from that point forward.
- Loud killerDIFF 4 · IMPACT 2Run perks and addons that maximize your terror radius. You must make as much noise as possible.
- No slowdown perksDIFF 4 · IMPACT 1No perks that apply Hindered, Exhaustion, or direct action speed penalties (no Sloppy Butcher, no Thanatophobia).
- 60-second chasesDIFF 4 · IMPACT 2Down every survivor within 60 seconds of starting their chase. If a chase goes over, that chase is a fail — keep playing.
- First down = let goDIFF 8 · IMPACT 5The first survivor you down must be immediately let go — stand over them until they recover, then leave.
- No chase musicDIFF 7 · IMPACT 3Mute your game audio entirely. No terror radius feedback, no chase music, no footsteps.
- Backwards movement onlyDIFF 9 · IMPACT 5You must move backwards at all times. Can only turn to face a survivor to attack, then immediately rotate back.
- Reverse gentlemanDIFF 7 · IMPACT 7You must camp every hook until the survivor sacrifices or is saved. No patrolling, no chasing others.
- 7 minute trialDIFF 8 · IMPACT 3Goal: get a 4K within 7 minutes. Keep playing regardless — the clock is just the challenge target.
- First hook in 2 minutesDIFF 5 · IMPACT 2Goal: hook a survivor within the first 2 minutes. If you miss the window, the challenge is lost but you keep playing.
- Perkless, addonless, no powerDIFF 10 · IMPACT 6No perks, no addons, no killer power. Pure M1 base-kit killer.
- VanillaDIFF 5 · IMPACT 2No perks and no addons. Pure base-kit killer power — nothing in your loadout except the character.
- 4K rushDIFF 7 · IMPACT 3Goal: get a 4K as fast as possible. The clock is the challenge — keep playing if you're slow, but you're chasing the speedrun.
- Mori everyoneDIFF 6 · IMPACT 4Goal: mori every survivor you can. If a mori isn't available, hook normally — but you must mori when the opportunity appears.
- Basement hooks onlyDIFF 6 · IMPACT 4You can only hook survivors on basement hooks. Carry downs to the basement every time.
- Least hitsDIFF 7 · IMPACT 2Goal: down survivors with the fewest total hits possible. Efficiency matters — sloppy M1 spam fails the challenge.
- No moriDIFF 3 · IMPACT 1You cannot use your mori animation. All kills must come from hooks or bleed-outs.
- Aggro onlyDIFF 5 · IMPACT 3If you see a survivor within terror radius, you must chase them. No ignoring players to gen-tend.
- No campingDIFF 4 · IMPACT 1You cannot stay near a hooked survivor. Leave the hook area after placing someone — no face-camping.
- Walk onlyDIFF 7 · IMPACT 4Patrol at walk speed only. You may sprint once you're in chase.
- Hands off until 2 gensDIFF 4 · IMPACT 1Goal: don't deal damage until two generators are completed. Keep playing if you slip — the goal is the challenge.
- Wave before chaseDIFF 2 · IMPACT 1Before starting a chase, you must approach the survivor and emote or swing in their direction.
- Creator adeptDIFF 6 · IMPACT 2Run a random creator's adept build — the wheel picks the creator and the build for you.
- Community buildDIFF 5 · IMPACT 2Play a build from the community directory — pick one of the top-voted killer builds and run it as-is.
